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Submitted on
October 19, 2010
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Ruins of Ur-Sagol by Karbo Ruins of Ur-Sagol by Karbo
Another landscape picture :3

A group of brave adventurers ( or thugs ) is entering the silent ruins of the once gigantic and powerful city of Ur-Sagol ( [link] ). Who know which dangers lurk in the countless crack and crevices of those crumbled buildings ...
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:iconfox-orian:
I was thumbing through my deviation inbox and found this was from Artitechs, and had critiques enabled. So, why not?

Off the bat, this is a pretty strong piece. I mean, it's perfect material for a graphic novel. A lot of technical understanding is shown here on multiple fronts: understanding of the craft (traditional inking,) understanding of composition (and perspective,) understanding of structure (the architecture within the piece,) and lastly, an understanding of having this picture convey a sense of narrative. It all over creates a pretty striking piece on first-glance.

There's a lot the viewer can interact with in this picture. We get the feeling that this place hasn't seen visitors in a long time -- the animals scurrying to hide from the approaching intruders and the tall hills in the back appearing to keep this place hidden from normal traveled paths (as well as most likely being quite a trek to get here!) It feels mostly calm at this point in their journey, but we get that small distinct feeling of things that await them if they venture further -- if not for the hole in the floor, then most definitely for that dragon-esque creature perched on the ledge who may or may not actually be a gargoyle like the serpent-esque one above it. The choice of coloring is also quite nice. The warm light in the distance appears more inviting than the cooler dimmer shade and heavy blacks in the foreground. No doubt it'd get cooler and darker from there deeper in.

I believe one of my only nitpicks for the piece would be just a little bit about the blacks. They don't feel as well distributed as compared to other areas of light and areas of hatching. (We see some nice detailing and hatching in the stone around the hole in the floor. It would have been nice to have seen some of that hatching and detailing elsewere on those large collapsed columns on the left -- even if it were dense, or gradated to become black further in.

And then, here comes the second half of this critique.

You obviously show a lot of ability with this piece. I won't lie that I was disappointed to find so little work like this in your gallery! I want to know -- why aren't we seeing more work like this from you? Is there more, and it's just not here on DA? (This is, I'm not sure what you do professionally -- I'm not sure if you do work outside of what you post here on DA.) But either way -- if you do or if you don't, do more of it! Show more of it! I would love to see your capabilities illustrating other realms. Scenic work like this would be amazing in just about any conceivable form of narrative illustration. XD Unless you are actually doing that right now, of course! (I'm genuinely unsure.)

(Usually when I write a critique, I don't talk on for the majority of it about the piece's strengths. But the only problems I can find with it are such nitpicky things I don't find any need to raise an issue. I just want to know: why isn't there more?!)

Scores explained:
Vision: 4.5 stars - Well, you clearly knew what you wanted to illustrate in this piece. And you did it.

Originality: 2.5 stars - In actuality I don't like that DA has a rating for "originality." That can be a hard thing to quantify based on all kinds of factors. I'm giving this piece a 2.5 star originality rating because it's "average." It's a bunch of mysterious ruins. Some guys are venturing into it. I mean, it's the staple setting of countless movies, stories, and video games. Is that a bad thing here? No, it's just not super extraordinary either. Thus, average :)

Technique: 4 stars - Because really, for pretty much the most part of the whole piece you knew how to handle it. Composition, perspective, color, line, shape, value, (even for how simple it is) all work just fine in the piece. I have a little problem with the lack of even SOME detail in those heavy blacks on the left, but it's not a deal breaker.

Impact: 4 stars - The piece hits you pretty immediately. There aren't a lot of lingering "why is...?" issues, we know where they are, which way they're headed, and the possibility that it might not get better. We WANT to stick around to look around at the image to take in more of the simple story it's telling us. It's like big panel plucked from a comic, and it provides us with plenty of information to imagine the continuation of events after this point, (and hell, even events before it.)

I did not re-read this for typos or grammatical hiccups. Sorry in advance XD ... Though by this point, you've already read it. So much for being forward.
What do you think?
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170 out of 171 deviants thought this was fair.

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:iconloreathan:
Loreathan Featured By Owner Aug 14, 2014  Hobbyist Digital Artist
love your tin tin style!
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:iconsesshomaru56:
Sesshomaru56 Featured By Owner Nov 6, 2012  Hobbyist Filmographer
Is this where Jissy lives? I saw her in some ruins on the wiki and thought these where similar only brown enstead of green just wondering
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:iconterroristian:
Terroristian Featured By Owner Jul 31, 2012  Hobbyist Digital Artist
ferrets will inherit the earth? i always suspected it
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:iconjoedelaselva:
JoeDeLaSelva Featured By Owner Jul 29, 2012
Looks good enough for the cover of a graphic novel. Great shading and detail.
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:iconkarbo:
Karbo Featured By Owner Jul 31, 2012  Professional Digital Artist
thank you :)
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:iconrotago:
Rotago Featured By Owner Jul 20, 2012
hey karbo could you do a pieve based off of the city of Dagoth Ur from the game Morrowind? Maybe with some one coming into the city?
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:iconkarbo:
Karbo Featured By Owner Jul 20, 2012  Professional Digital Artist
sadly I'm not really familiar with it ^^;
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:iconrotago:
Rotago Featured By Owner Jul 20, 2012
aww damn. I'll give you a link to a picture of it if you want. But I don't want to be a bother. I'm just a big fan of your landscape drawings.
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:iconsemdla:
Semdla Featured By Owner Apr 11, 2012  Professional Traditional Artist
really nice! i like the colours
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:iconkarbo:
Karbo Featured By Owner Apr 11, 2012  Professional Digital Artist
thank you :)
Reply
:iconpokevoregirl:
PokeVoreGirl Featured By Owner Apr 5, 2012  Student Digital Artist
Meow~!!! :meow: :iconmeow-plz:
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:iconrearthefeaper:
RearTheFeaper Featured By Owner Oct 10, 2011  Hobbyist General Artist
Amazing work man
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:iconlemongreenart:
LEMONGREENART Featured By Owner Sep 27, 2011  Hobbyist Traditional Artist
awesome!
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:iconzoroblind69:
zoroblind69 Featured By Owner Sep 7, 2011  Hobbyist Artist
the feel is so real...
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:iconasgrimson:
Asgrimson Featured By Owner Jun 9, 2011  Hobbyist Digital Artist
excellent atmosphere feels as if I'm inside the picture!
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:iconmynameisdifferent:
mynameisdifferent Featured By Owner Apr 28, 2011
are those cats? 'Caouse they're cute :3
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:iconfruedianslip:
FruedianSlip Featured By Owner Apr 27, 2011  Professional Digital Artist
I really appreciate work like this because I can never imagine myself being able to pull of a scene like this so elegantly.
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:iconindwelling:
indwelling Featured By Owner Mar 18, 2011
I actually really like the colors and the smooth lines. Nice work!
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:iconkarbo:
Karbo Featured By Owner Mar 20, 2011  Professional Digital Artist
thank you :)
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:iconindwelling:
indwelling Featured By Owner Apr 8, 2011
Sure! :)
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:iconeddyisme:
Eddyisme Featured By Owner Mar 5, 2011
Now that is just awesome!. excellent!
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:iconcacashi:
Cacashi Featured By Owner Feb 6, 2011  Student General Artist
love the setting
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:icondarrenrawlings:
darrenrawlings Featured By Owner Jan 29, 2011  Professional Traditional Artist
Beautiful!!!
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:iconjerome-k-moore:
Jerome-K-Moore Featured By Owner Jan 28, 2011  Professional Filmographer
I don't know that I agree with the nitpicky negatives of that critique. I think this piece is fantastic as it is, and stylistic choices are not errors.
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:iconfernandocarvalho:
fernandocarvalho Featured By Owner Jan 28, 2011
Extraordinaire. Love the old enviroment feeling the color brings to the scene, the perfect example that Less is more.
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:iconkarbo:
Karbo Featured By Owner Jan 28, 2011  Professional Digital Artist
thank you :D
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:icondavisai:
davisai Featured By Owner Jan 28, 2011
I like it :) congrats remebers me to the claymore age or shadow of the colosus see you
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:iconaxel-sonlen:
Axel-Sonlen Featured By Owner Jan 28, 2011  Hobbyist General Artist
I thought of Minecraft when i saw that hole.
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:iconroelworks:
roelworks Featured By Owner Jan 28, 2011  Professional Digital Artist
remind of pages from european comics :D very well crafted
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:iconkarbo:
Karbo Featured By Owner Jan 30, 2011  Professional Digital Artist
thanks :D
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:iconroelworks:
roelworks Featured By Owner Jan 31, 2011  Professional Digital Artist
most welcome!
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:iconfaddoush:
Faddoush Featured By Owner Jan 28, 2011
wonderful art!
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:iconkarbo:
Karbo Featured By Owner Jan 28, 2011  Professional Digital Artist
thank you :)
Reply
:iconsoaked-in-matter:
Soaked-in-Matter Featured By Owner Jan 28, 2011  Hobbyist Digital Artist
lush and inspiring
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:iconkarbo:
Karbo Featured By Owner Jan 30, 2011  Professional Digital Artist
thank you :)
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:icontranquilruins:
TranquilRuins Featured By Owner Dec 31, 2010  Hobbyist Digital Artist
What treasures they might find :) Love it!
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:icontorkolv97:
Torkolv97 Featured By Owner Dec 16, 2010   Traditional Artist
The adventure continues!
"...As I ran into the unforgiving horizon, I could see trees once more. I was beginning to feel exhausted, which ment the injection wore off. I kept on running, using any and all energy I had. My luck seemed to turn around, for I could see a city, a city! What I did not know, however, was that only dead men roamed those streets, and I was no different.

I bolted into the city, feeling as though God sent his condolances, but when I truely opened my eyes, I saw the worst. The city was dead, as in ruins. Not recently destroyed, but knoiwing that I was once again, in a graveyard made me weary. I saw the holes in the buildings, and not the slightest sign of life. I wanted to curl up and cry. I felt so helpless, it was as if I was hells' plaything, wherever I went, death and destruction would follow. Tears welled up in my eyes, and I shouted "Why!?" into the ghost town.

I saw some men walk by in the other street. They paused, and stared, as if someone having a nervous breakdown here was unusual. They walked towards me, and one of them began to speak, "Oi! Who're you? What the hell are you doin' sobbin' in this treasure-trove?" I wiped the tears out of my eyes, and stood up to them, "My... My friends are dead, and anyone who comes near me suffers the same fate..!"

They looked at eachother, confused, one of them said, "What the hell, let's just kill him and take his pack!" I gasped, and quickly drew my sidearm, making sure to keep it lowered, so as not to provoke a fight. A shirtless, strong one marched up, "No, we aint' going to do that, now, you look in rough shape, want to tag along with us? Tell us your story?"

I wanted to cry out "yes!" but I knew they would be killed if I followed them. "Uhm, no, I'm sorry, but I don't want anyone else to suffer from this ungodly curse". The strong one laughed, "Oh, come on! we're big, strong guys. Whatever plauges you, we can take care of it! So, just come with us, you look like you could use some help, anyway." A smaller man behind him wispered "Maybe he's taking it rough from the Felaryan?" The strong one looked to him, "Well, we will have time to talk with him back at camp".

He turned to me, "Oh, right, the name's Rath. That's Gunner, Mill, and Hans". He pointed to a tall, moustached man with a top hat and gentlemans' suit, then to the shortest one, who was wearing goggles, and huntsmans' attire. Hans was in the background, sharpening a combat knife. He looked like he was wearing an old WWII german uniform, I could tell by the design, and the shape of the helmet, notto mension the name, "Hans". Rath, himsef was wearing steel greaves, and shouldered a massive hammer the size of a child, but his friendly grin did not match.

I did not remember agreeing to travel with them, but soon, I was telling of my conflicts with what I learned were known as "Felaryan" at a campfire. Mill sat next to me, 'I hate to tell you this, I'm pretty damn sorry about your luck, but you gota suck it up. This is hell, pretty much a dark age, you can't find a decent rifle anywhere, and it almost looks like we're in the.. shit! I forgot what it's called..." Gunner stepped in, "The word is 'renessance', anyway, I arrived here by boat, as well, and I was not expecting THIS. It took me a year to get used to seeing people being devoured left and right, but now, I know that there is simply nothing you can do, and there's no reason to dwell on it". Hans stepped in, and I prepared to be bombarded by random German words. "I remember the first time I saw one of those things, I will not lie, the first time, I thought it was a dream, but the second, I thought it was playboy heaven, but, I ducked both my heads and grew a brain in one of them. Now? I see a Felaryan, I shoot, or run, no need to sit and stare while you get killed".

I was tired, and Rath soon barked "Alright, let's get some shuteye! Tomorrow, we say goodbye to our friend, and send him off in the right direction". Hans looked to him, "I want to journey with him, he's phychologicaly unstable, and one man can only pray to survive here, on their own". Rath cocked an eyebrow, "Hans, we've been traveling for two years, searching for this place. Do you not want to exploit its treasures?" I was as confused as Rath, but Hans continued, "True, but this man needs protection, and my father taught me to be generous. I will be sure to be especialy generous to any Felaryan I meet!" Hans then shown his weapon, an MP40 glowing with clean steel. Rath rubbed his chin, yawning as he did so, "Hans, there's nothign I can do to force you here, If you want to go, you can go".
"hans smiled, he still looked cold, even with his grin, and he said "Good, but we sleep tonight, tomorrow, we send our farewells".

Late that morning, although I could only assume it was late, we packed our bags. Rath looked to Hans, who was also pacing up. "Are you sure you want to go? We will not see eachother for some time, if not forever". Hans looked at me, then looked to the rest of the group, "I...It is my duty, aid the weak, thank the strong, and so I thank you, Rath, my friend. We travled through the depths of hell, and we kicked ass, but now, I must guide this new wanderer on the path of kicking ass as well". The way he siad 'ass' sounded like 'az', but I did not complain. Rath then gave Hans a man hg, and said "Farewell, I'll save you a spot in hell next to me and the gang". The others began to yell farewells, goodbyes, and motivational puns as we marhced out of the city, and into the forest..."
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:iconkarbo:
Karbo Featured By Owner Dec 21, 2010  Professional Digital Artist
hehe great take on the picture :D
it's a whole story you are telling here ^^
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:icontorkolv97:
Torkolv97 Featured By Owner Dec 22, 2010   Traditional Artist
Thank you, I pretty much am. Sorry about the faulty typos, I plan to get a new keyboard someday.
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:icondottorstrange:
DottorStrange Featured By Owner Dec 14, 2010
always love traditional art :)
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:iconjohn-the-ant:
john-the-ant Featured By Owner Dec 8, 2010  Student Artist
the dangers are the squirrels lol
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:iconchrisreach:
ChrisReach Featured By Owner Dec 5, 2010  Professional General Artist
I really like how you have those few specs of light creeping into the ruined city. Its an interesting transition between the two very different places.
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:iconhelsaabi:
Helsaabi Featured By Owner Nov 6, 2010
*w* whoa! I love your background and your skill perspective...
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:iconkarbo:
Karbo Featured By Owner Nov 7, 2010  Professional Digital Artist
thank you :D
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:iconhelsaabi:
Helsaabi Featured By Owner Nov 7, 2010
anytime! ^^
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:iconjurodan:
Jurodan Featured By Owner Nov 4, 2010
I'm getting an South American native culture vibe here. They seem to have used pictographs, from what is visible. Love the carvings. The eyeless wurm facing into the jungle is a nice touch as well. The drake with many tails, looking at the incoming meals, also works, and draws interest. It's something we haven't seen before. Same with the cat/ferret things at the bottom of the page. We usually don't see things at this level of the food chain, so it's a refreshing change of pace. It's also nice to finally see Ur-Sagol. An entire civilization decimated in a single night. Quite the pity...
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:iconkarbo:
Karbo Featured By Owner Nov 7, 2010  Professional Digital Artist
glad you liked it ^__^
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:iconpier101:
pier101 Featured By Owner Nov 2, 2010
dammit i rhymed
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:iconkarbo:
Karbo Featured By Owner Nov 7, 2010  Professional Digital Artist
haha =p
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:iconpier101:
pier101 Featured By Owner Nov 2, 2010
theres probably a people eating female giant disguised as part of the wall.

or as a hole.

it is Felarya after all
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